Design, program management, and manufacturing expertise for companies building physical products.
How I work →You'll work directly with me, start to finish.
Industrial designer by training. Hardware PM by necessity. Twenty years of moving between the design studio and the factory floor, and I still find both equally interesting.
I work with companies at every stage, from a napkin sketch to a global platform launch. The common thread is always a physical product that needs to get made.
More about me →I review your design against your manufacturing process, materials, tolerances, supplier constraints, and give you a clear, ranked list of what needs to change before you cut steel.
No vague feedback. Specific findings, specific fixes. One of the highest-return investments you can make before tooling commitment.
Senior product management on a part-time basis. Roadmap, stage gates, cross-functional coordination, launch execution. Structured as a defined monthly engagement so you always know what you're getting.
Right for teams that need product leadership but aren't ready for a full-time hire.
I've run NPI programs at every scale, a startup's first product to $100M+ platform launches. Own the program or plug in at a critical stage. Either way you get someone who's done it before and knows where it tends to go wrong.
From idea through functional definition, Industrial Design, and IP-ready documentation. Solutions that work, can be manufactured, and are worth defending, not just rendered.
I've been through this from the inventor side many times. I know what the documentation needs to look like and how to work with patent counsel effectively.
SolidWorks modeling from early surfacing through prototype-ready output. Every decision made with manufacturing in mind. Output includes 3D print files, CNC geometry, or supplier-ready drawings, depending on where you are.
Design approval and production readiness are not the same thing. BOM validation, tooling review, supplier readiness, quality criteria, closing the gap before you commit to a run.
Skipping this step is where hardware programs get expensive.
I started Tangible in 2008 as a consulting practice alongside my career. Over time it became the thread that connected everything, a way to work directly on the kinds of problems I find genuinely interesting.
My background is in Industrial Design, but I've spent most of my career in work that doesn't fit that box neatly. Global product programs, cross-functional teams, patent briefs, factory floors. Design was the entry point. The rest followed.
What I care about is the process of turning an idea into something real. That involves a lot of unglamorous work, tolerance stacks, supplier negotiations, tooling reviews, and I've come to genuinely enjoy that part. The details are where products succeed or fail.
I travel when I can. It's where a lot of my thinking happens, away from the screen, in places that work differently than home. It makes me a better collaborator and a better designer.
If you're building something physical and want someone who can engage at multiple levels, not just hand over a document and move on, that's what Tangible is for.
I respond to every message personally. If it sounds like a fit, we'll set up a call.
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